Web Application Simulates Digital Assets Creation with the Technical Gamification

Poster


Authors/Editors


Strategic Research Themes


Publication Details

Author list Nichkamon Promputta, Peerapat Kaewmanee, Jiruth Patanachan,

Publication year2022

Start pageS08-1

End pageS09-1

LanguagesEnglish-United States (EN-US)


Abstract

This project has the objectives aim to develop Web Application Simulates Digital Assets Creation with the Technical Gamification, to study the impact of gamification towards users from converting their goals into card collection digital asset by using Yu Kai Chou’s Octalysis Gamification Framework as guidelines to create motivation with gamification mechanism and evaluated the quality of the web application by 3 experts. The samples of the study are 85 undergraduate students of the Department of Computer and Information Technology, King Mongkut’s University of Technology Thonburi by accidental sampling. Set the sample size at 15-30%. Research tools are the quality evaluation form of 30 items for three experts, the gamification’s impact evaluation form of 14 items for samples, and the satisfaction evaluation form of 13 items for samples. The results show that the content, design and performance quality of Web Application Simulates Digital Assets Creation with the Technical Gamification has good overall quality with a total mean of 4.07, the satisfaction evaluation result from samples show that the impact of gamification towards samples while playing is very high with a total mean of 4.37 and the satisfaction is very satisfied with a total mean of 4.52 which are corresponding to the behavior of the samples that have revisited the web application. This can infer that this project is good to study as guidelines for gamification mechanism design for those who are interested to create motivation to users on website and other online platforms.


Keywords

No matching items found.


Last updated on 2023-22-08 at 23:07