Developing A Data Collection Tool Using Urban Gamification: Case of Waterfront In Bangkok
Journal article
Authors/Editors
Strategic Research Themes
Publication Details
Author list: Thanayuth Unprasert, Kanjanee Budthimedhee
Publication year: 2023
Volume number: 22
Issue number: 1
Start page: 1358
End page: 1371
Number of pages: 14
ISSN: ISSN: 1856-4194
URL: https://www.provinciajournal.com/index.php/telematique/article/view/1324
Languages: English-United States (EN-US)
Abstract
The participatory process is significant in contemporary urban development, as it involves
multiple parties in the decision-making and design processes, while also addressing the urban
development challenges. This research aims to create a data collection tool using gamification
as a method to facilitate communication and decision-making between the government, private
sector, and local people regarding the management of waterfront public spaces in Bangkok.
The prototype of the urban simulation game is designed to engage and educate the public about
the importance of these spaces in the city's development and to allow different stakeholders to
explore various scenarios and solutions related to urban development and public space
management. The study reviews literature on urban gamification, participatory processes, data
collection tools, and waterfront development case studies. The methodology includes a
description of the research design, data collection, analysis methods, study area, tool selection,
and game testing. Results include a description and analysis of the data collection tool, findings
from game testing comparison with existing data collection tools, and implications for
waterfront development and management. The overall objective of the prototype is to promote
cooperation and understanding among stakeholders in managing Bangkok's waterfront public
spaces. The conclusion summarizes the key findings, implications, and recommendations.
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