Game-Based Learning Model Using Augmented Reality Technology to Promote Creative Problem Solving

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Publication Details

Author listNaphatsanan Suwannawong, Sirimonpak Suwannakhun

Publication year2024

Title of series ACSS2024

Number in seriesISSN: 2186-2303

Start page665

End page677

Number of pages13

URLhttps://doi.org/10.22492/issn.2186-2303.2024.57

LanguagesEnglish-United States (EN-US)


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Abstract

Game-based Learning Model Using Augmented Reality Technology are educational approaches that help develop knowledge, stimulate interest and participation in learning to promote creative problem solving through an engaging and effective learning experience. The objectives of this research are: 1) To develop Game-based Learning Model Using Augmented Reality Technology to promote Creative Problem Solving 2) To evaluate the quality of Game-based Learning Model Using Augmented Reality Technology to promote Creative Problem Solving 3) To assess the satisfaction of the sample with Game-based Learning Model Using Augmented Reality Technology to promote Creative Problem Solving. The sample group consisted of 50 undergraduate students in the Bachelor of Science program, Applied Computer Science-Multimedia by voluntary selection method. The research tool consists of 1) Game-based Learning Model Using Augmented Reality Technology to promote Creative Problem Solving. 2) Quality assessment of Game-based Learning Model Using Augmented Reality Technology to promote Creative Problem Solving. 3) Assessment of satisfaction with Game-based Learning Model Using Augmented Reality Technology to promote Creative Problem Solving. The results of the research found that the overall quality of the media is at a very good level and satisfaction is at the highest level. This model not only imbues the learning process with elements of enjoyment and challenge but also underscores the cultivation of critical skills essential for adaptability across diverse situations. Moreover, it facilitates the development of innovation and creativity requisite in the face of a dynamically evolving world. 


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Last updated on 2024-03-09 at 00:00