“UNTOXIN” The toxin-related first aid VR simulation game
Conference proceedings article
Authors/Editors
Strategic Research Themes
Publication Details
Author list: Eiamboonsert, Salita / Viriyacharoenying, Thichakorn / Thasanthiah, Punthita / Rungloetchaiyakun,
Chanitra / Deechuay, Naraphol / Suksri, Siwat
Publication year: 2025
Languages: English-United States (EN-US)
Abstract
Injuries from toxic substances pose significant challenges in emergency situations, often exacerbated by inadequate first aid knowledge or misconceptions about proper treatment protocols. Traditional first aid education frequently lacks coverage of toxin-related accidents, leading to potentially harmful interventions that can worsen patient conditions. The "Untoxin Simulator VR" is an innovative immersive 3D virtual reality educational game designed to teach comprehensive toxin-related first aid procedures through interactive role-playing scenarios. The game features three critical emergency situations: toxic substance ingestion at shopping mall restaurants, chemical inhalation in research laboratory settings, and venomous snake bites in public park environments. Players assume the role of a first aid responder, making real-time decisions while navigating realistic virtual environments designed with low-polygon 3D graphics for optimal VR performance. The simulation incorporates authentic medical protocols, pain assessment scales, and progressive difficulty levels that respond to player choices. Comprehensive evaluation involved three certified first aid specialists and three professional game developers using structured assessment instruments. Content quality and medical accuracy received excellent ratings (mean=5.00, S.D.=0.00) from medical professionals, while technical aspects including user interface design, graphics, system functionality, and audio achieved good ratings (mean=4.18, S.D.=0.66) from development specialists. User satisfaction surveys among 30 participants aged 18-35 years demonstrated good acceptance levels (mean=4.41, S.D.=0.77). Most significantly, pre- and post-game knowledge assessments revealed substantial learning improvements, with test scores increasing significantly from 6.57 to 12.70 points (p<0.01), demonstrating measurable educational effectiveness. Results indicate that VR-based simulation games are an effective educational tool for emergency medical training, offering realistic, consequence-free practice environments where learners can experiment with different approaches and observe immediate feedback on their decisions.
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