The Application of Robotics and Flipped Classroom Learning to Develop Programming Skills
Conference proceedings article
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Publication Details
Author list: Keyura SRISANTOR, Pasapitch CHUJAI MICHEL
Publication year: 2025
Start page: 269
End page: 275
Number of pages: 7
Languages: English-United States (EN-US)
Abstract
This research aimed to achieve two objectives: 1) to compare the pre- and postlearning outcomes in programming skills of fourth-grade students utilizing a flipped classroom approach integrated with robotics kits, and 2) to investigate the satisfaction levels of fourth-grade students towards learning programming with robotics kits in a flipped classroom setting. The study's sample consisted of 20 fourth-grade students from Chumphon Ban Si Than School during the academic year 2024, selected using purposive sampling. Data on programming knowledge were collected through pre- and post-tests, designed around the application of robotics in a flipped classroom learning model. The research instruments included: 1) Lesson plans for the Computing Science subject, Unit 2: Scratch Programming, for fourth grade; 2) pre and post tests consisting of 10 multiple-choice questions with four options, along with worksheets; and 3) A student satisfaction questionnaire regarding the teaching and learning management. The research findings revealed that students' post-test scores were significantly higher than their pre-test scores at a statistical level of .05. The average pre-test score was 4.60, and the average post-test score was 8.20, with standard deviations of 2.28 and 1.64 for pre- and post-tests, respectively. Furthermore, students expressed a high level of satisfaction with the learning experience.
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