The construction of learning resource on internet network of simulation game on case study of bakery business

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Publication Details

Author listPrinchankol P., Neanchaleay J., Nenjip O.

PublisherHindawi

Publication year2010

Start page562

End page567

Number of pages6

ISBN9781424488438

ISSN0146-9428

eISSN1745-4557

URLhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-78650617930&doi=10.1109%2fICCTD.2010.5645958&partnerID=40&md5=c2433387fb18f98a5b051ec571e91a97

LanguagesEnglish-Great Britain (EN-GB)


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Abstract

The purposes of this research were 1) to construct learning resource on internet network of simulation game on case study of bakery business, 2) to determine learning resource quality on internet network, and 3) to determine learning achievement and satisfaction of students towards constructed learning resource on internet network. The tools used were 1) learning resource on internet network of simulation game on case study of bakery business, 2) quality evaluation form, 3) learning achievement test, and 4) satisfaction survey of students who used learning resource on internet network. The population consisted of 30 students of Department of Educational Communications and Technology, Faculty of Industrial Education and Technology, KMUTT. The research findings revealed that the quality evaluation by the content professional towards the constructed learning resource on internet network of simulation game on case study of bakery business was at a high level (X = 3.89) and the quality evaluation by the technical professional towards the technique of production simulation game was at a high level (X = 4.33). The learning achievement analysis by the pre-test and post-test score revealed that the post-test score had significantly higher learning achievement at the. 05 level. Satisfaction of students towards learning resource on internet network was at the highest level (X = 4.58). ฉ 2010 IEEE.


Keywords

Bakery businessInternet networkLearning resourceSimulation Game


Last updated on 2023-26-09 at 07:35