A Mobile Game-Based Virtual Reality for Learning Basic Plant Taxonomy: Contextual Analysis and Prototype Development

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Publication Details

Author listWongta J., Thadapirom T., Runganothai S., Chutipanich P., Wongwatkit C.

PublisherSpringer

Publication year2018

Volume number11007 LNCS

Start page101

End page111

Number of pages11

ISBN9783319965642

ISSN0302-9743

URLhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85052678996&doi=10.1007%2f978-3-319-96565-9_10&partnerID=40&md5=a5b203d340ce92e80fce339ceb4b33a8

LanguagesEnglish-Great Britain (EN-GB)


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Abstract

Taxonomy is one of the leading topics in providing basic understanding about the components of biodiversity. It is necessary for effective decision-making on conservation and sustainable use on many aspects. However, teaching plant identification is found difficult due to the variability in the plants’ appearance, bringing plants into the classroom, and taking students into the actual field. Based on this perspective, a mobile game-based learning application was proposed. Virtual Reality (VR) technology was used in the game for encouraging self-learning on plant taxonomy education. In this study, a game prototype was developed by taking a learning context of a science high school in Thailand as a case study; in the meantime, the campus location was served as a learning scenario. In this game, spherical photos of selected plants were embedded in a storyline; while game quests and stories were presented in 3D objects. Students can learn and play this VR game by their mobile devices equipped with any VR box sets, while remote controllers can be a perfect companion of this game for a better gaming experience. In summary, this VR game is expected to serve as self-virtual authentic learning for any students to learn plant taxonomy topic with more learning motivation and enjoyment. © 2018, Springer International Publishing AG, part of Springer Nature.


Keywords

Mobile game-based learningPlant taxonomyScience education


Last updated on 2023-18-10 at 07:43