DEVELOPING THE MEDIA OF GAME BASED LEARNING USING GAMIFICATION STRATEGY TO ENHANCE COMPUTATIONAL THINKING ON COMPUTING SCIENCE SUBJECT FOR STUDENTS IN PRIMARY YEAR 2
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Publication Details
Author list: Pich Amnuayporn;Sakesun Yampinij;Sopon Meejaleurn;Sutiwat Supaluk
Publication year: 2019
Journal: วารสารวิชาการศึกษาศาสตร์ คณะศึกษาศาสตร์ มหาวิทยาลัยศรีนครินทรวิโรฒ (1513-3443)
Volume number: 20
Issue number: 2
Start page: 68
End page: 78
ISSN: 1513-3443
URL: http://ejournals.swu.ac.th/index.php/jedu/article/view/12165
Abstract
This research aims to: 1) create the media of Game-Based Learning Using Gamification strategy to Enhance Computational Thinking On Computing Science Subject for students in primary year 2, 2) study Computational Thinking level of students in primary year 2 after learned by created media, 3) study academic achievement of Presenting work process or Simply solution by using symbol or text of students by learning from created media, and 4) study satisfaction of students in primary year 2 has affected to created media. The sample of this study was students in primary year 2 at Na Luang School, Bangkok who are studying in the first semester, academic year 2019. The sample was selected based on a simple random sampling by drawing lots to obtain one classroom with total number of students of 39. Data was collected and analyzed by mean, standard deviation, and t-test dependent. The finding research found that: 1) the created media has affected to Evaluation quality Level in Excellent, 2) the students learned by created media have been Computational Thinking Level in Good, 3) the academic achievement of students in Presenting work process or Simply solution by using symbol or text by learning from created media was Post-learning higher than Pre-learning which differed in statics significant level .05, and 4) students have been satisfied level to created media in Good.
Keywords
กลยุทธ์เกมมิฟิเคชัน, การคิดเชิงคำนวณ, วิทยาการคำนวณ, สื่อการเรียนรู้