Model Canvas and Process for Educational Game Design in Outcome-Based Education
บทความในวารสาร
ผู้เขียน/บรรณาธิการ
กลุ่มสาขาการวิจัยเชิงกลยุทธ์
รายละเอียดสำหรับงานพิมพ์
รายชื่อผู้แต่ง: Ratima Damkham, Natasha Dejdumrong, Priyakorn Pusawiro
ปีที่เผยแพร่ (ค.ศ.): 2021
Volume number: 15
Issue number: 2
หน้าแรก: 251
หน้าสุดท้าย: 256
จำนวนหน้า: 6
บทคัดย่อ
This paper explored the solution in game design to
help game designers in the educational game designing using digital
educational game model canvas (DEGMC) and digital educational
game form (DEGF) based on Outcome-based Education program.
DEGMC and DEGF can help designers develop an overview of the
game while designing and planning their own game. The way to
clearly assess players’ ability from learning outcomes and support
their game learning design is by using the tools. Designers can
balance educational content and entertainment in designing a game
by using the strategies of the Business Model Canvas and design the
gameplay and players’ ability assessment from learning outcomes
they need by referring to the Constructive Alignment. Furthermore,
they can use their design plan in this research to write their Game
Design Document (GDD). The success of the research was evaluated
by four experts’ perspectives in the education and computer field.
From the experiments, the canvas and form helped the game designers
model their game according to the learning outcomes and analysis of
their own game elements. This method can be a path to research an
educational game design in the future.
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