Using Electronic Board Games for Learning in the Electrical Instruments and Measurement course

Conference proceedings article


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Publication Details

Author listTanapon Tamrongkunanan, Tanes Tanitteerapan

Publication year2022

Title of seriesด้าน วิศวกรรมและเทคโนโลย

Start page61

End page62

Number of pages2


Abstract

The objectives of this research were 1) to study the effect of using electronic board games for learning in the subject of Electrical and Electronic Measurement and Instrument.  2) To survey the satisfaction of using electronic board games for learning 3) Measure the student's achievement in using electronic board games for learning in the Electrical and Electronic Measurement and Instrument course.  A sample group are 20 students from the 1st year vocational students in Electric power department of Mahasarakham Technical College. The research tools are 1. Electronic board game for learning in the course of Electrical and Electronic Measurement and Instruments 2. Assessment form for student satisfaction with the use electronic board game 3. A form to measure the student's achievement in the use of electronic board games for learning.  The quality of the instrument was scored for the accuracy or reliability (IOC) of the test that passed the criteria.  The researcher conducted a simple randomized trial.  The statistics used are as follows: mean, standard deviation.  And the statistics used to compare scores before and after teaching by using the Dependent t-test formula.  The mean score of pre-tests was 25 points, representing 50 percent, the highest score of pre-tests was 35 points, the lowest score of post-tests was 14 points, the standard deviation was 5.554, and the post-test mean was 42.5 points, representing 85%, the highest score of post-tests was 49.  The lowest post-test score was 37, the post-study standard deviation was 3.663.


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Last updated on 2023-11-01 at 23:05