Learning Game with Stroke Paralysis Rehabilitation for Virtual Reality

Journal article


Authors/Editors


Strategic Research Themes


Publication Details

Author listMahasak Ketcham, Thittaporn Ganokratanaa, Patiyuth Pramkeaw

PublisherKassel University Press

Publication year2022

Journal acronymiJET

Volume number17

Issue number21

Start page38

End page74

Number of pages37

ISSN1868-8799

eISSN1863-0383

URLhttps://online-journals.org/index.php/i-jet/article/view/34257

LanguagesEnglish-United States (EN-US)


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Abstract

The work is presented for arm paresis patients in rehabilitation phase, consisting of an arm movement but slower than normal ones. Since most patients with lacking motivation affect the physical therapy, they are not willing to follow program of rehabilitation. This work aims to design a game for arm paresis patients in rehabilitation phase with virtual reality. The control system is designed using unity, oculus rift and oculus touch. For the system, the game contains three different levels. A goal of level 1 is to drag and drop an object in X radius. Level 2 is to pick up books to bookshelf in Y radius, and level 3 is to pick ingredients to cauldron in X and Y radius. As a results, the satisfaction survey on usage is satisfied. Besides, the game's development should be more varied to make patients have more fun and motivated in physical therapy.


Keywords

arm paresisgamepatientsrehabilitationVirtual Reality


Last updated on 2023-06-10 at 07:37