Learning Game with Stroke Paralysis Rehabilitation for Virtual Reality
Journal article
Authors/Editors
Strategic Research Themes
Publication Details
Author list: Mahasak Ketcham, Thittaporn Ganokratanaa, Patiyuth Pramkeaw
Publisher: Kassel University Press
Publication year: 2022
Journal acronym: iJET
Volume number: 17
Issue number: 21
Start page: 38
End page: 74
Number of pages: 37
ISSN: 1868-8799
eISSN: 1863-0383
URL: https://online-journals.org/index.php/i-jet/article/view/34257
Languages: English-United States (EN-US)
Abstract
The work is presented for arm paresis patients in rehabilitation phase, consisting of an arm movement but slower than normal ones. Since most patients with lacking motivation affect the physical therapy, they are not willing to follow program of rehabilitation. This work aims to design a game for arm paresis patients in rehabilitation phase with virtual reality. The control system is designed using unity, oculus rift and oculus touch. For the system, the game contains three different levels. A goal of level 1 is to drag and drop an object in X radius. Level 2 is to pick up books to bookshelf in Y radius, and level 3 is to pick ingredients to cauldron in X and Y radius. As a results, the satisfaction survey on usage is satisfied. Besides, the game's development should be more varied to make patients have more fun and motivated in physical therapy.
Keywords
arm paresis, game, patients, rehabilitation, Virtual Reality