Exploring the potential of game-based virtual reality training for enhancing motor function in Cerebral Palsy: A pilot study

Poster


ผู้เขียน/บรรณาธิการ


กลุ่มสาขาการวิจัยเชิงกลยุทธ์


รายละเอียดสำหรับงานพิมพ์

รายชื่อผู้แต่งNaraphol Deechuay, Wijittra Prasatkaew, Siwat Suksri

ปีที่เผยแพร่ (ค.ศ.)2023

หน้าแรก205

หน้าสุดท้าย205

จำนวนหน้า1

ภาษาEnglish-United States (EN-US)


บทคัดย่อ

This pilot study investigated the effectiveness of a game-based virtual reality training program on
cerebral palsy patients' motor function. Ten patients, aged between 7 to 13 years, completed the 4-week
program consisting of 30-minute training sessions, 3 days a week. The program was designed to improve
hand gesture eating, picking up items from a height, and key lock position exercises with the assistance of
physiotherapists and technology specialists. Pre- and post-training assessments of participants' modified
Ashworth scale (MAS) and range of motion (ROM) were conducted. The study found that game-based
virtual reality training had a positive impact on the participants' motor function, as well as reported high
levels of motivation and engagement during the training sessions. The study concludes that game-based
virtual reality training may be an effective approach to enhance motor function and activities of daily living
in cerebral palsy patients. Further research is needed to validate these results with a larger sample size
and to explore the potential benefits of game-based virtual reality training programs in clinical settings.


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อัพเดทล่าสุด 2023-14-07 ถึง 23:05