Exploring the potential of game-based virtual reality training for enhancing motor function in Cerebral Palsy: A pilot study

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Publication Details

Author listNaraphol Deechuay, Wijittra Prasatkaew, Siwat Suksri

Publication year2023

Start page205

End page205

Number of pages1

LanguagesEnglish-United States (EN-US)


Abstract

This pilot study investigated the effectiveness of a game-based virtual reality training program on
cerebral palsy patients' motor function. Ten patients, aged between 7 to 13 years, completed the 4-week
program consisting of 30-minute training sessions, 3 days a week. The program was designed to improve
hand gesture eating, picking up items from a height, and key lock position exercises with the assistance of
physiotherapists and technology specialists. Pre- and post-training assessments of participants' modified
Ashworth scale (MAS) and range of motion (ROM) were conducted. The study found that game-based
virtual reality training had a positive impact on the participants' motor function, as well as reported high
levels of motivation and engagement during the training sessions. The study concludes that game-based
virtual reality training may be an effective approach to enhance motor function and activities of daily living
in cerebral palsy patients. Further research is needed to validate these results with a larger sample size
and to explore the potential benefits of game-based virtual reality training programs in clinical settings.


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Last updated on 2023-14-07 at 23:05