ACTIVE LEARNING EXTRACURRICULAR ACTIVITIES USING DIGITAL CONTENT TO RAISE AWARENESS OF THAI ARTS AND CULTURE AMONG UNDERGRADUATE STUDENTS
Journal article
Authors/Editors
Strategic Research Themes
Publication Details
Author list: Waiwingrob, Pornjira; Thamwipat, Kuntida; Princhankol, Pornpapatsorn
Publication year: 2023
Volume number: 23
Issue number: 3
Start page: 642
End page: 655
Number of pages: 14
ISSN: 2630-0079
Languages: English-Great Britain (EN-GB)
Abstract
The purpose of this research regarding the awareness of Thai arts and culture among undergraduate students was to study the need to organize extracurricular activities in the form of active learning using digital content, develop and improve the quality of digital content, compare the awareness of the sample group, and assess satisfaction. Data were collected using a simple sampling method from a selection of 40 undergraduate students in the Thai Music and Dance Club of King Mongkut's University of Technology Thonburi, academic year 2021. After organizing digital content, the demand for such was at the highest level (xx = 4.62, SD = 0.50). The researchers used the survey results to design and develop three digital content formats: 1) One 2.03-minute clip with descriptive motion graphics, 2) Three infographics in album post form, and 3) One 8.43-minute video clip with subtitles. The digital content formats were then submitted to specialists to assess the quality. The results showed that the quality of the content was at a very good level (xx = 4.96, SD = 0.20) and the quality of the presentation media was also at a very good level (xx = 4.69, SD = 0.48). The comparative perception assessment found that the perceptual effect of the sample after watching media with the activity was statistically significantly higher than the perceived effect of the sample before watching the media with the activity at 0.5 points (t-test = 33.84). The satisfaction assessment of the sample group was at the highest level (xx = 4.74, SD = 0.45). © 2023 Johns Hopkins University Press and SubStance, Inc.
Keywords
digital content, extracurricular activities