Development of Learning Materials using Augmented Reality Technology to Support Flipped and Project-Based Classroom Management

Conference proceedings article


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Author listสุมิตรา โตเรืองศรี, ภาคภูมิ จันทร์ศรี, ภาสพิชญ์ ชูใจ มิเชล

Publication year2024

Start page728

End page740

Number of pages13

LanguagesThai (TH)


Abstract

The purpose of this research used Augmented Reality to develop instructional media about design and basic programming and to apply with Flipped Classroom using Project-based Learning model. 140 in - 7th grade students during semester 2 in 2023 by purposive sampling and then divide into 2 groups of equal numbers. The first group was normal learning while the second group learned by AR media and Flipped Classroom using Project-based Learning model. Both groups used different media. The first group used PowerPoint media only, while the second group used AR technology and a book on simple programming with Scratch which used with AR media. After learning, both groups had to program, tested to measure academic achievement and asked the only second group with the satisfaction questionnaire . The study found that efficiency of AR media and Flipped Classroom using Project-based Learning model has 81.81/80.07 which is the specified criteria of 80/80, therefore initiate the academic achievement after learning has an average of 16.01. Looking at individual aspects are 4.69 for the average of learning management, 4.64 for the average of using learning media and 4.58 for the average of knowledge. By the overall of three aspects are at the highest rank of satisfaction.


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Last updated on 2025-27-02 at 00:00