Developing Programming Skills through Games Based on Problem-Based Learning
Conference proceedings article
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Publication Details
Author list: มณีรัตน์ เจริญสุข, ภาคภูมิ จันทร์ศรี, ภาสพิชญ์ ชูใจ มิเชล
Publication year: 2024
Start page: 788
End page: 800
Number of pages: 13
Languages: Thai (TH)
Abstract
The objectives of this research are: 1. Develop a model for teaching basic programming with problembased computer games. Effective 80/80 2. Compare the learning achievement of students before and after learning with the teaching model of basic programming with computer games using problems as a basis and 3.
Study the satisfaction of the students at There is a model for teaching basic programming using problem - based computer games. The sample group is Mathayomsuksa 2/4 students at Wat Nong Khaem Secondary School, 40 people. Tools used were pre-study and post-study tests. and satisfaction questionnaire. The results of the research found that: 1. The effectiveness of the test during learning management and the test to measure the achievement of the learning management activity plan. Basic programming of Mathayomsuksa 2/4 students were equal to 84.58/84.63, indicating that the achievement test of the learning management activity plan was effective according to the specified standard criteria. 2. The academic achievement of students before and after studying. Learn to teach basic programming using problem-based computer games. of students in Mathayom 2/4 Wat Nong Khaem Secondary School After studying increased from before studying. Statistically significant at the level of 0.05 and 3. The results of student satisfaction with the development of programming skills through games based on problem-based learning of Mathayom 2 students are at a high level. When considering each aspect, it was found that the organizing of learning activities. The highest average, followed by content, game use, programming skill development, usefulness, and design, respectively.
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