Procedurally placement of tropical beach vegetation in level design tools
Conference proceedings article
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Publication Details
Author list: Setthawong P., Mongkolnam P., Vanijja V.
Publisher: Springer Verlag (Germany): Computer Proceedings
Publication year: 2009
Volume number: 55 CCIS
Start page: 160
End page: 169
Number of pages: 10
ISBN: 364210391X; 9783642103919
ISSN: 1865-0929
Languages: English-Great Britain (EN-GB)
Abstract
This paper explores methods for the procedural placement of shore-line vegetation based on observations from generic tropical beach shoreline vegetation which can potentially be useful in the process of the level-design of computer games systems based on such environment. As the level design process is usually the most time-consuming process of the development of computer games, this approach can potentially save the level-designer's time by automating the process of the placement of the vegetation which could later be refined by the level-designer or used directly. ฉ 2009 Springer-Verlag.
Keywords
Computer Game, Level Design Tools, Procedural Placement, Tropical Beach Shore-Line Vegetation