Procedurally placement of tropical beach vegetation in level design tools

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Publication Details

Author listSetthawong P., Mongkolnam P., Vanijja V.

PublisherSpringer Verlag (Germany): Computer Proceedings

Publication year2009

Volume number55 CCIS

Start page160

End page169

Number of pages10

ISBN364210391X; 9783642103919

ISSN1865-0929

URLhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-78049389460&doi=10.1007%2f978-3-642-10392-6_15&partnerID=40&md5=05fe7173338d781c2af0f15b8fe91ef9

LanguagesEnglish-Great Britain (EN-GB)


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Abstract

This paper explores methods for the procedural placement of shore-line vegetation based on observations from generic tropical beach shoreline vegetation which can potentially be useful in the process of the level-design of computer games systems based on such environment. As the level design process is usually the most time-consuming process of the development of computer games, this approach can potentially save the level-designer's time by automating the process of the placement of the vegetation which could later be refined by the level-designer or used directly. ฉ 2009 Springer-Verlag.


Keywords

Computer GameLevel Design ToolsProcedural PlacementTropical Beach Shore-Line Vegetation


Last updated on 2023-25-09 at 07:35