A development of augmented reality-supported mobile game application based on Jolly Phonics approach to enhancing English phonics learning performance of ESL learners

Conference proceedings article


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Publication Details

Author listLimsukhawat S., Kaewyoun S., Wongwatkit C., Wongta J.

PublisherHindawi

Publication year2016

Start page483

End page488

Number of pages6

ISBN9789868473577

eISSN1745-4557

URLhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85018948298&partnerID=40&md5=f2ac247068212b5548a769de761d758d

LanguagesEnglish-Great Britain (EN-GB)


Abstract

Phonics is an essential foundation for English learning, particularly in reading and writing. However, most students who learned English as a second language have not learned phonics appropriately when they were young, resulting in failed pronunciation in reading and writing English words. With Jolly Phonics approach, students could develop their phonics learning performance effectively regardless of memorization. In addition, game has been considered to be an engaging platform, while augmented reality can provide students more interactive learning environment. Therefore, in this study, an augmented reality supported mobile game application was developed based on Jolly Phonics approach in order to improve students' phonics learning performance. In addition, an experiment has been conducted with primary school students to examine the effectiveness of the proposed mobile game application. Consequently, it was found that students who learned with this application could improve their phonics learning performance, also revealed positive attitudes towards the application. The findings of this study could provide an effective learning approach to improve phonics efficiency for English as a second language learners.


Keywords

English learningESLJolly PhonicsL2Mobile game applicationPhonics learning


Last updated on 2022-06-01 at 16:10