A development of augmented reality-supported mobile game application based on Jolly Phonics approach to enhancing English phonics learning performance of ESL learners
Conference proceedings article
ผู้เขียน/บรรณาธิการ
กลุ่มสาขาการวิจัยเชิงกลยุทธ์
ไม่พบข้อมูลที่เกี่ยวข้อง
รายละเอียดสำหรับงานพิมพ์
รายชื่อผู้แต่ง: Limsukhawat S., Kaewyoun S., Wongwatkit C., Wongta J.
ผู้เผยแพร่: Hindawi
ปีที่เผยแพร่ (ค.ศ.): 2016
หน้าแรก: 483
หน้าสุดท้าย: 488
จำนวนหน้า: 6
ISBN: 9789868473577
eISSN: 1745-4557
ภาษา: English-Great Britain (EN-GB)
บทคัดย่อ
Phonics is an essential foundation for English learning, particularly in reading and writing. However, most students who learned English as a second language have not learned phonics appropriately when they were young, resulting in failed pronunciation in reading and writing English words. With Jolly Phonics approach, students could develop their phonics learning performance effectively regardless of memorization. In addition, game has been considered to be an engaging platform, while augmented reality can provide students more interactive learning environment. Therefore, in this study, an augmented reality supported mobile game application was developed based on Jolly Phonics approach in order to improve students' phonics learning performance. In addition, an experiment has been conducted with primary school students to examine the effectiveness of the proposed mobile game application. Consequently, it was found that students who learned with this application could improve their phonics learning performance, also revealed positive attitudes towards the application. The findings of this study could provide an effective learning approach to improve phonics efficiency for English as a second language learners.
คำสำคัญ
English learning, ESL, Jolly Phonics, L2, Mobile game application, Phonics learning