Understanding the role of arts and humanities in social robotics design: An experiment for STEAM enrichment program in Thailand
Conference proceedings article
ผู้เขียน/บรรณาธิการ
กลุ่มสาขาการวิจัยเชิงกลยุทธ์
ไม่พบข้อมูลที่เกี่ยวข้อง
รายละเอียดสำหรับงานพิมพ์
รายชื่อผู้แต่ง: Ngamkajornwiwat P., Pataranutaporn P., Surareungchai W., Ngamarunchot B., Suwinyattichaiporn T.
ผู้เผยแพร่: Hindawi
ปีที่เผยแพร่ (ค.ศ.): 2018
Volume number: 2018-January
หน้าแรก: 457
หน้าสุดท้าย: 460
จำนวนหน้า: 4
ISBN: 9781538609002
นอก: 0146-9428
eISSN: 1745-4557
ภาษา: English-Great Britain (EN-GB)
บทคัดย่อ
It is known that among disciplines of science, technology, engineering and mathematics, STEM is not sufficient for building up innovation for the today and future world. Arts and Humanities is added up as a distinct mean of creativity to become STEAM. In Thailand as well as developing country has hardly seen to implement either in school or unschooling activity. We develop 'STEAM Fab Model' consists of STEAM enrichment activities leading up to the fab challenge. We demonstrated the model using social robotics making as a tool for converging multidisciplinary knowledges. Apart from computer programming and electronic gadgets, enrichment of arts, culture, and social were implemented. We analyze student's reflection and social robots created during the activity to understand how students learn and converge multidisciplinary knowledges. ฉ 2017 IEEE.
คำสำคัญ
Child-robot interaction, Human-Robot Interaction, Social Robot, STEAM education