Understanding the role of arts and humanities in social robotics design: An experiment for STEAM enrichment program in Thailand

Conference proceedings article


ผู้เขียน/บรรณาธิการ


กลุ่มสาขาการวิจัยเชิงกลยุทธ์

ไม่พบข้อมูลที่เกี่ยวข้อง


รายละเอียดสำหรับงานพิมพ์

รายชื่อผู้แต่งNgamkajornwiwat P., Pataranutaporn P., Surareungchai W., Ngamarunchot B., Suwinyattichaiporn T.

ผู้เผยแพร่Hindawi

ปีที่เผยแพร่ (ค.ศ.)2018

Volume number2018-January

หน้าแรก457

หน้าสุดท้าย460

จำนวนหน้า4

ISBN9781538609002

นอก0146-9428

eISSN1745-4557

URLhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85047263556&doi=10.1109%2fTALE.2017.8252378&partnerID=40&md5=44e1352ab60c4e050247a369c1c6009f

ภาษาEnglish-Great Britain (EN-GB)


ดูบนเว็บไซต์ของสำนักพิมพ์


บทคัดย่อ

It is known that among disciplines of science, technology, engineering and mathematics, STEM is not sufficient for building up innovation for the today and future world. Arts and Humanities is added up as a distinct mean of creativity to become STEAM. In Thailand as well as developing country has hardly seen to implement either in school or unschooling activity. We develop 'STEAM Fab Model' consists of STEAM enrichment activities leading up to the fab challenge. We demonstrated the model using social robotics making as a tool for converging multidisciplinary knowledges. Apart from computer programming and electronic gadgets, enrichment of arts, culture, and social were implemented. We analyze student's reflection and social robots created during the activity to understand how students learn and converge multidisciplinary knowledges. ฉ 2017 IEEE.


คำสำคัญ

Child-robot interactionHuman-Robot InteractionSocial RobotSTEAM education


อัพเดทล่าสุด 2023-26-09 ถึง 07:36