CCTV face detection criminals and tracking system using data analysis algorithm
Journal article
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Publication Details
Author list: Pramkeaw P., Ngamrungsiri P., Ketcham M.
Publisher: Common Ground Research Networks
Publication year: 2019
Journal: The International Journal of Communication and Linguistic Studies (2327-7882)
Volume number: 807
Start page: 105
End page: 110
Number of pages: 6
ISSN: 2327-7882
eISSN: 2327-8617
Languages: English-Great Britain (EN-GB)
Abstract
Multiplayer online video games have become a popular social community where a huge number of multinational players and spectators of all ages assemble to participate and communicate between and among individuals. As this is the case, language use is worth paying attention to in the online gaming context. Thus, this study examined the use of swearing in conversations among the players and spectators of Defense of the Ancients 2 (DotA2) and used a linguistic analysis methodology to explore its functionality based on the five swearing functions. The results reveal that the most frequently used function is abusive swearing, followed by cathartic, dysphemistic, emphatic, and idiomatic swearing. It is important to note that the swear words are not merely used in negatively to abuse or express unpleasant attitudes toward others, but also serve the positive purposes of releasing emotions, accentuating tokens, and playing a role as a conventional part of the language use in today’s global online communication. © Common Ground, Araya Srikasetsarakul, Sompatu Vungthong, All rights reserved.
Keywords
In-game chat logs, Multiplayer online video game, Swearing research