The graphics and physics engines for rapid development of 3d web-based applications

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Publication Details

Author listEamnapha N., Nuratch S., Lenwari W.

PublisherHindawi

Publication year2019

Start page89

End page92

Number of pages4

ISBN9781728133614

ISSN0146-9428

eISSN1745-4557

URLhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85078844550&doi=10.1109%2fECTI-CON47248.2019.8955392&partnerID=40&md5=ae47db526776e962412616f353b2f656

LanguagesEnglish-Great Britain (EN-GB)


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Abstract

This paper presents an engine that provides graphics and physics capabilities. It can be used as a powerful library for modern real-time 3D realistic WebGLbased 3D applications. There are two main parts proposed in this research. The first one is Engine Core, the graphics and physics engines. The second one is Engine APIs, the Application Programming Interfaces of the proposed engine. The Engine APIs provides all required functions to create the 3D graphics and physics applications running on web-browser. All modules of the proposed engine are written in modern JavaScript (ES6) and transpired to common JavaScript (CJS). It means that the transpired engine can be integrated in the webpage and run on target web-browser directly. In addition, this paper provides some other meaningful information to readers who are interesting in web-based 3D graphics and physics applications, e.g., Blender modeling techniques, the glTF model exporting and complex shape assets and their colliders creation techniques. ฉ 2019 IEEE.


Keywords

BlenderCannon.jsGraphicsPhysicsThree.jsWeb-based


Last updated on 2023-06-10 at 07:36