The graphics and physics engines for rapid development of 3d web-based applications
Conference proceedings article
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Publication Details
Author list: Eamnapha N., Nuratch S., Lenwari W.
Publisher: Hindawi
Publication year: 2019
Start page: 89
End page: 92
Number of pages: 4
ISBN: 9781728133614
ISSN: 0146-9428
eISSN: 1745-4557
Languages: English-Great Britain (EN-GB)
Abstract
This paper presents an engine that provides graphics and physics capabilities. It can be used as a powerful library for modern real-time 3D realistic WebGLbased 3D applications. There are two main parts proposed in this research. The first one is Engine Core, the graphics and physics engines. The second one is Engine APIs, the Application Programming Interfaces of the proposed engine. The Engine APIs provides all required functions to create the 3D graphics and physics applications running on web-browser. All modules of the proposed engine are written in modern JavaScript (ES6) and transpired to common JavaScript (CJS). It means that the transpired engine can be integrated in the webpage and run on target web-browser directly. In addition, this paper provides some other meaningful information to readers who are interesting in web-based 3D graphics and physics applications, e.g., Blender modeling techniques, the glTF model exporting and complex shape assets and their colliders creation techniques. ฉ 2019 IEEE.
Keywords
Blender, Cannon.js, Graphics, Physics, Three.js, Web-based