digital learning
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Publications
- ● Gamifying MOOC's a Step in the Right Direction?: A Systematic Literature Review; Rohan R., Pal D., Funilkul S.; 2020; Conference proceedings article
- ● How Gamification Leads to Continued Usage of MOOCs? A Theoretical Perspective; Rohan R., Pal D., Funilkul S., et al.; 2021; Journal article
- ● Improvement of Instructional Media on Multiple Integrals for Undergraduate Students using ADDIE Model; วราภรณ์ จาตนิล, ธารีรัตน์ ธนัตถ์พาณิชย์; 2021; Conference proceedings article
- ● Influence of Art Style in Games on Animation Students’ Character Design; Savitree Tangpeanwattana; 2024; Conference proceedings article
- ● INT. Memories – O N L I N E; ภาณุ แสง-ชูโต; 2022; Other
Projects
- ● Robotics and Automation Learning System; SURIYA NATSUPAKPONG - Institute of Field Robotics
- ● The development of online training program for enhancing online communication and intercultural communication skills for undergraduate students in Thailand after the new normal; ATIPAT BOONMOH - School of Liberal Arts
- ● The development of the English email writing skills of lower secondary school students through the instruction of the integration of Google Translate and other online tools; ATIPAT BOONMOH - Department of Language Studies